Once in a time I started up the BGFFHP, which is now the IEFFHP headed by Jed Wing. We've come so far that most things are documented, leaving bits and pieces here and there still to be done. On this page I will collect code and articles relevant to this project.
Should the official site be down, I host a local mirror, but it might be outdated.
Something I wrote to brush up on my c++ and because I'm obsessing about a future in which CRPGs aren't as predetermined and static as they are today. A suite of tools for manipulating the dialogue resources used in Infinity Engine games, specifically to replace names.
This is nothing but a re-implementation of my old keytool.exe utility, but this version will generate more statistics, and the output is HTML and not plain text. I'll use this to debug my full resource manager implementation. The different files in this archive have been cut down to contain only the essentials needed by keytool. I have only compiled this under linux/g++. It's been tested against the KEYV1 files of BG, ToTSC, PS:Torment and Icewind Dale. The odds of you having any kind of interest in this code is infinitesimal.
You can also get the original keytool, talktool and itmtool, although those are completely obsolete.
Feel free to comment on these projects.
(c)2000 Eddy L O Jansson. All rights reserved. All trademarks acknowledged.
The BioWare Infinity Engine™ and BioWare are registered trademarks of Bioware Corp.